Wednesday, October 24, 2012

Why Teachers Are (And Aren’t) Using Educational Video Games | Edudemic

Why Teachers Are (And Aren’t) Using Educational Video Games | Edudemic: Why Teachers Are (And Aren’t) Using Educational Video Games

One of the more popular trends these days has been the influx of video games into education. They provide a user experience that’s familiar to most students, interactive, and usually quite fun. So it’s win-win, right?
See Also: The Powerful Role of Video Games In Learning
Not quite. A new infographic from Online Courses spells why teachers are (and aren’t) using video games in the classroom. The visual also breaks down key statistics you should know about. Here’s some of the key bits I found particularly interesting:

Key Takeaways

  • 18% of teachers use games in class on a daily basis.
  • 70% of young people think playing video games could be good for kids.
  • 95% of teachers use digital games that were created specifically for educational use.
  • A key benefit of video games is they break down tasks and allow learners to control their learning experience.
  • 70% of teachers say using educational video games increase student engagement
  • A key concern is that students may forget what they learn while playing video games.
  • Teachers say some parents likely don’t want their kids playing video games at school since they play at home already.
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